Saturday, 26 February 2011

La Jetée

La Jetée is a 1962 sci-fi film by French director Chris Marker.  The opening credit sequence describes it as a “photo-roman” or photo-novel, since the story is told entirely through a sequence of photographs narrated by Jean Négroni, and backed with a haunting soundtrack by Trevor Duncan.
It centres on an unnamed man who becomes a prisoner-of-war in post-World-War-III France.  His captors force him to become a time traveller, seeking in other eras a means of sustaining humankind.  Initially they send him to pre-war Paris, where he meets a woman with whom he develops a romantic relationship.  He later travels to the distant future as well.
The 1995 film Twelve Monkeys borrowed this basic plot, but as much as I enjoyed that film, I think La Jetée tells in its 28 minutes a far more poignant, moving story than Gilliam’s adaptation.  There are some beautiful shots throughout, and their photo-journalistic style gives the film a heightened sense of realism, almost as though you’re watching a post-apocalyptic documentary.
The film is up on Youtube, but I’d recommend downloading a decent torrent of it.

Tuesday, 22 February 2011

Wittgenstein's Mistress

This experimental novel by David Markson is told from the perspective of a woman who believes herself to be the last person on earth.  While detailing her travels around the empty globe via abandoned cars, boats and other vehicles, she makes references to Greek mythology, modern art, classical music and other elements of western culture.
The paragraph structure is based on Ludwig Wittgenstein’s Tractatus Logico-Philosophicus, in which bite-sized, sentence-long points are arranged into numerical categories and subcategories.  This results in the narrator giving a fairly erratic monologue in which she goes back and forth between various ideas, talking about whatever happens to pop into her head at that moment.  Through her voice Markson captures the cyclical, recurrent nature of human thought process and memories.  The style takes a while to get used to, but the more you read it the more you begin to appreciate the unique insight and sense of humour underlying the novel.

Friday, 18 February 2011

L’Enfant Assassin Des Mouches

Jean-Claude Vannier is probably best known for arranging the orchestral backing music of Serge Gainsbourg’s Histoire de Melody Nelson.  That album is a hotchpotch of baroque pop strings, funky bass lines and jazz-inspired guitar arpeggios, all underpinned by Gainsbourg’s trademark gravelly spoken word vocals.  If you’ve not heard it I recommend doing so, since it’s an essential classic of the 70s.
Vannier’s own solo work goes into even more avant-garde territory.  His 1972 album, L’Enfant Assassin des Mouches (The Child Killer of Flies) is a cornucopia of fractured, carnivalesque arrangements, few of which reach the point of becoming full "songs" or "compositions," and which are interspersed among short, dark, and bizarre sound collages.  But as deranged as the music is here, it has been constructed with as much sensitivity and feeling as that given to more emotive, accessible symphonies, and it has its share of powerful moments.  For example, the second track, L’Enfant Au Royame des Mouches, begins with a sort of call-and-response session between an arcane choir and a fairly plodding prog-rock riff.  About a third of the way into the song, all the choirs, electric guitars and drums suddenly collude into one deafening, satanic song of praise, devoid of lyrics but absolutely rife with passion and terror; it’s one of my favourite moments in music. Click the youtube video below to hear it.
If you’re even remotely interested in experimental, avant-garde music you must give this album a spin or two.  It’s a hugely underappreciated classic.  I was really bummed out when I found out that Jean-Claude Vannier actually put on a live performance of the album at the London Barbican in 2006.  If only I had known about this terrific gem back then.

Sunday, 13 February 2011

Mind Game

I don’t want to reveal too much about Mind Game.  Its plot isn’t easy to explain, and it’s probably best to go into the film knowing as little as possible.  Let’s just say that it follows an insecure boy called Nishi, who’s in love with a girl called Myon, and who goes on a philosophical, cosmic, mind-bending journey in the wake of a gruesome crime.  The film uses multiple visual styles despite telling one continuous (though perplexing) story.  Though most of the film is presented through traditional hand-drawn anime visuals, there are also zany Ren and Stimpyish cartoons, Matrix-like wireframe digital structures, photographic collages, psychedelic watercolour love scenes, and just lots of all-round wacky, Japanese zaniness:
The middle of Mind Game drags a little, but as the film gets closer and closer to the end, it becomes more and more a complete assault on the senses, in the best way possible, building up to an exhausting, rollercoaster finish.  Seeing this at the cinema must be the best way to appreciate it, but if you’re going to watch it on your laptop, at least wear headphones, with the lights turned off and volume high.

Tuesday, 8 February 2011

Codex Seraphinianus

One of the most fantastic, mysterious and imaginative books I’ve ever read is the Codex Seraphinianus. I say “read,” though the book is actually written in an alien script that has yet to be deciphered, and is therefore unreadable.  However, it’s also filled with hundreds of miniature paintings that depict a strange, exotic world. These are often surreal and supernatural, stylistically falling somewhere between Hieronymus Bosch, M. C. Eschar and Jorge Luis Borges. Given its archaic, prehistoric appearance, you might assume this magical encyclopaedia was recovered from some ancient tomb, coated in dust. In fact, it was created in the late 1970s by Italian artist, Luigi Serafini.
There are several different sections to the Codex, each portraying a different aspect of this bizarre, unnamed world.  You’ll find diagrams of strangely-shaped plants and animals, maps of old continents, schematics for Rube Goldberg-esque inventions... The fact that there are over 350 pages worth of such unique ideas, all created in a thirty-month period, makes it one of the most impressive works of creation I've ever come across. And it is an absolute delight to read, one of those books you can pick up and flick to any page when you’re in the mood for some brief flashes of genius.
The only catch, unfortunately, is that you can’t actually pick it up, physically at least.  Not unless you’re willing to shell out 200 pounds or however much it’s going for these days. Of course, you might be lucky enough to come across a cheap copy on Ebay or at a car boot sale, but if you’re like me, you’ll settle for a digital copy. You can download it using the following torrent link, though you’ll need a program that can open CBR files, like Comic Rack or Simple Comic:
Click here


Some more excerpts:

VVVVVV

VVVVVV is a 2D puzzle-platform game released in 2010, though it has the look, feel and sound of a game straight out of the 80s.  Its story centres on Captain Viridian, whose crew has gone missing, after his spaceship entered another dimension known as VVVVVV.  The player must guide Viridian around his spaceship, finding and saving each crewmember so that everyone can escape from VVVVVV and live happily ever after.
Most of the game’s puzzles are based around the simple mechanic of adjustable gravity.  By tapping the space bar, the player can make Viridian fall up or down, allowing him to cross platforms, jump over spikes, and evade otherwise deadly obstacles.  Much like the equally brilliant puzzle-platformer Braid, the game introduces different variations of its basic playing style to keep things interesting, with some levels containing straight lines that turn you away in the reverse direction, and others where each side of the screen warps you to the opposite.  The game has a world map, allowing you to tackle the levels in whichever order you choose.
A lot of reviewers have commented on VVVVVV’s difficulty, some claiming it demands old-school levels of dedication to complete. Personally, I found that most of the puzzles were challenging but enjoyable enough to keep me trying “just one more time,” and I never got stuck on anything long enough for it to become frustrating. And I’m not by any means a particularly skilled gamer.
Also, I want to emphasise that while it might look like a fairly basic, run-of-the-mill arcade game, it is at the very least incredibly fun and addictive to play.  So much so that I completed it in one sitting, which is something I can’t say for a lot of games.  Granted, it’s not particularly long, but it doesn’t really need to be.  There are just enough puzzles and levels to provide a challenging, satisfying gaming experience without it overstaying its welcome.
Oh, and did I mention it has a superb soundtrack by chiptune musician, Magnus Pålsson?  I defy you not to get at least one of the songs stuck in your head after you finish playing.
You can play a demo of VVVVVV on your PC or Mac via the following link, though I recommend you go ahead and get the full game:

Zarthus

Robbie Basho was an American composer primarily active in the 60s and 70s.  Spiritually driven, he studied the philosophies and music of various Japanese, Indian, Middle Eastern and Native American cultures, even naming himself after the Japanese poet, Matsuo Basho.
His album, Zarthus, released in 1974, comprises six mystical, psychedelic, raga-folk pieces, densely layered with eastern arpeggios played on finger-picked 12-strings and lightly-stroked pianos.  Imagine if John Fahey had been born and raised in Persia and you might get a sense of how the pieces sound.  Occasionally Basho will sing in deep, sorrowful tones over the top, in a manner similar to Tim Buckley at his deepest.  Zarthus is considered Basho’s best album by many of his fans, and perhaps represents the point at which he most effectively infused his passions for oriental culture into his music.

Saturday, 5 February 2011

Man Bites Dog

Man Bites Dog (original title: C'est arrivé près de chez vous, literally, It happened in your neighbourhood) is a 1992 Belgian mockumentary following the exploits of a serial killer named Ben. We follow Ben around his neighbourhood as he indulges us with his thoughts, passions, philosophies, and a variety of killings. The film crew  do not step in his way, acting as calm and unconcerned for Ben's victims as he is. The result is a dark comedy that is at times surprisingly hilarious and at others incredibly disturbing. It may make you question yourself for laughing so hard.
A clip from the film:


Click here to download a torrent of the film

Friday, 4 February 2011

The Search Begins

I plan to use this blog to promote, recommend, and discuss the various otherworldly films, experimental novels, unique video games and avant-garde music that I enjoy. On occasion I'll probably also talk about more mainstream, accessible things that I like too, but primarily this is about seeking out the curious, the enchanting, and perhaps most importantly, the criminally overlooked. If you have any recommendations along those lines, feel free to post a comment or send me an email about it.